I won’t lie. I hate Twitter . I hate that I am sitting in front of my computer screen trying to have conversations with people I don’t know at only 140 characters per thought.
Yes, people can insert a picture of him/herself, and even go so far as making their screen name some variation of their real name, but at the end of the day, Twitter just seems so impersonal and distant to me, like typing random words into AIM, hoping it is someone’s screen name and attempting to start a conversation. Only with AIM it would probably be more fulfilling and efficient because you wouldn’t have to wait for the tweet to send out and send back, and could write more than one to three sentences at a time.
But with that being said, I love talking with random people in World of Warcraft, Runescape, and even when I am playing chess on Yahoo . And while it can be argued that these exchanges are much more impersonal than of those on Twitter, I find myself being able to relate much better to a virtual avatar while doing some sort of activity with the avatar I am relating to. I have found that I can make a much better connection to these people I am sharing activities with than I ever could with a standard social media device, and through these connections, have made friends in several different fields of business from all over the country.
The medium of activity facilitating conversation helps me break the ice, have a constant topic of conversation, and assists ensuring a future meeting. Not only that, but for those who are a bit more shy than others, and don’t want to throw themselves out to the mercy of the cruel and unforgiving web, the user can retain some semblance of anonymity through interactive activity-driven mediums. Said user creates relationships as a character, and can slowly reveal a true identity when necessary or desired. But this anonymous character can build close relationships through acts of service, and advice in the virtual world, a feat that is harder to achieve as an avatar and screen name in the vastness of the Internet.
So it is no wonder that Second Life is such a gigantic enterprise, or why Sony is dumping buckets of money into developing Home. Being the company that controls the virtual world is both lucrative and empowering. It has been proven time and time again that if a company can develop a quality virtual world for people to interact in, there will be no shortage of virtual users populating it.
So while you will rarely see me updating my status with a tweet, I would be happy to help you finish that quest, or see if you can challenge my wicked castling skills. I do want to promote myself, but only when I know that there is a direct reason for promoting myself. I don’t want to make myself a whore to the social media scene where any number of questionable people can find out who I am and what I am doing at any given time.
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tagged as interactive social media, second life, Social Media, twitter, world of warcraft, WoW
